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Universal Unreal v1.10 Build 5 
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Post Universal Unreal v1.10 Build 5
Demo Installation:
http://www.ut-slv.com/universalunreal/

Screen Shots & Features:
http://www.ut-slv.com/universalunreal/index.php?p=help

Newest version is mostly bug fixes, but it has some enhancements as well.

Code:
================================================================================
  UPGRADING FROM A PREVIOUS VERSION
================================================================================
1. Rename all instances of UniversalUnreal1xx-Buildx to
    UniversalUnreal110-Build3 in your server's configuration file.

2. See the UT SERVER INSTALLATION GUIDE section of the readme.txt file
    to check for any new settings you wish to use.

3. The UT server component and the web component both transfer version
    numbers in communications to avoid issues with compatibility. Don't be
    concerned if Universal Unreal isn't working if you haven't updated both
    the UT server component and the web component yet. DO NOT
    RE-IMPORT THE UniversalUnreal.sql FILE, IT IS FOR NEW
    INSTALLATIONS ONLY!

4. If upgrading from a previous version, individually transfer settings from
    the previous constants.php file to the new version. DO NOT SIMPLY
    COPY / PASTE THE ENTIRE CONTENTS OF THE OLD FILE INTO
    THE NEW ONE!


Code:
================================================================================
  CHANGE LOG
================================================================================
- [Added] Better keybind support
- [Added] !bind command to override existing F7 keybinds with HUD show/hide bind
- [Added] More online Say command documentation
- [Added] Nexgen private message logging
- [Added] Player information system logs Nexgen mute, rename, kick, ban actions
- [Added] Commands !go and !info to complement !gothere and !moreinfo
- [Added] PHP cURL library support
- [Added] bNeverPurgeAddress option for servers with DNS resolution problems
- [Added] ServerListYOffset option for moving y-axis location of HUD server list
- [Added] bHideHUDForGuests option to disable auto HUD display for non-members
- [Added] Some SAY commands now private
- [Changed] Moved client options into "Client" -> "Settings" panel
- [Fixed] Accessed None errors
- [Fixed] Some data transfer methods in the HTTP client
- [Fixed] Universe members not getting logged into the universe server in-game


Code:
What is Universal Unreal?

Universal Unreal is a system by which players can better connect
with each other for enhanced gameplay. Universal Unreal is a group,
or 'Universe' of servers with a common player base. For example,
UT Strangelove players and servers could make up a 'Universe'.
Players can create an account on your installation's website
to take full advantage of all the features of Universal Unreal,
both in-game and online.  It's a bit like Xbox Live, but free
and open source.

For admins, Universal Unreal acts as a massive player information
system.  All player joins, ASC/Nexgen IDs, IP addresses, hostnames,
player nicks, server access history, and administrative
actions (kick, ban, mute, etc) are logged to the universe server
and recorded for three months.  All of this data can be accessed
from in-game and on the website as well, meaning that you can make
decisions from inside of a match, instead of having to close UT, fish
through logs, and find the information you need before performing a
ban or other action.

Universal allows players to interact with each other (and even
chat) with each other between connected servers or a
web-based installation in real-time.  This mod, however, is
much more than simply a UT chat server. This mod also allows
players to maintain a 'buddy' list and receive instant alerts when
a buddy joins a participating server, which is great for unplanned
matches with friends.  Additionally, users can enable a HUD overlay
which displays the top 8 most active servers in the universe,
including player counts and the map that is being played, with all
data in nearly real-time.

Universal Unreal is powered by a PHP and MySQL website backend
which is accessed frequently by participating servers. There is not
one central installation. Think of Universal Unreal like UTStats;
each community of servers needs only one installation.  For
example, the UT StrangeLove community will run just one
universe server, which will cater to about 12 servers and a
couple thousand players.

For each community / grouping of servers, there only needs to
be one universe web server installation, and then each UT server
is configured to connect to it.


The standard "full" version of Universal Unreal requires Nexgen 1.10 to be installed:
http://www.unrealadmin.org/forums/showthread.php?t=26835

For servers not running Nexgen, there is a "lite" version available for installation as well.

Universal Unreal is completely free and open to everyone. However, I'm a full-time university student as well, so with that in mind I ask that if you enjoy Universal Unreal and want to send a donation, information can be found on this page:
http://www.ut-slv.com/universalunreal/index.php?p=credits

Download here: http://www.unrealadmin.org/forums/showthread.php?t=29279

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Sat Jun 13, 2009 2:06 am
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Nuclear Flagman
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Joined: Sat Jun 10, 2006 9:52 pm
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Post Re: Universal Unreal v1.10 Build 5
IG and PsK have been updated.

I love the new player listings. :8):

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Sat Jun 13, 2009 3:48 am
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Post Re: Universal Unreal v1.10 Build 5
Fn has been updates, nice work msull ;)

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Sat Jun 13, 2009 5:01 am
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Post Re: Universal Unreal v1.10 Build 5
GF-REX wrote:
I love the new player listings. :8):
We are getting close to the point where we could move the server query pages that you wrote back over here and just pull the data from UU if they are a member server. I can very easily add the information that the server listing grabs that isn't part of UU yet as well.

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Sat Jun 13, 2009 11:13 am
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Nuclear Flagman
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Post Re: Universal Unreal v1.10 Build 5
Very cool. I can't wait!

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Sun Jun 14, 2009 2:10 am
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Post Re: Universal Unreal v1.10 Build 5
Good stuff, MSuLL. Keep up the great work!

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Tue Jun 16, 2009 3:58 pm
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Joined: Sat Jul 22, 2006 5:30 am
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Post Re: Universal Unreal v1.10 Build 5
i can't use "!gothere 10" => server not recognized. Using the full name does work though..
Dunno if this is a one time bug.

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Mon Jul 06, 2009 6:13 pm
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Post Re: Universal Unreal v1.10 Build 5
downloadlink is invalid:(

can i have a valid one??

thanks

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Sun Jan 10, 2010 2:31 pm
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Post Re: Universal Unreal v1.10 Build 5
The official UU forum:
http://www.unrealadmin.org/forums/forum ... .php?f=199

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Sun Jan 10, 2010 4:47 pm
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Post Re: Universal Unreal v1.10 Build 5
LOL i forgot to look at it

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KurtCobain wrote:
wonders if metalfist likes to get metalfisted

MexicanJew wrote:
I herd vida in USA was very bueno
so I want to cross big country line
but policia stop me, how do I solve


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http://www.gameservers.com/?ref=1635925


Mon Jan 11, 2010 4:42 pm
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